| Metrics | Details |
|---|---|
| Years | 2020-2035 |
| Base Year | 2025 |
| Market Size | Revenue (USD Million) |
| Regions | China, Japan, South Korea, Southeast Asia, Others |
| Segments | By Type: Mobile Gaming, PC Gaming, Console Gaming, Animation; By Application: Consumer Entertainment, E-Sports & Live Streaming, Advertising & Education |
| Players | Tencent, NetEase, Sony, Toei Animation, miHoYo, Pearl Abyss, Capcom, Garena, Huya, Aniplex |
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